Magic: The Gathering card value checker

Upload a photo of your Magic card. The estimator reads the card name, set symbol and frame, notes foil or special treatments, judges condition, and estimates a sold-price range.

What do you want to know?

Free, no sign-up needed.

Example estimate

Polaroid SX-70 Land Camera

$190

Usually sells for $120 – $320

Your result appears here.

How to photograph it

Good photos are the biggest single improvement to an estimate. These are the shots that matter most.

  • Photograph the card straight on so the set symbol and collector number are readable.
  • Show the back too. Whitening and edge wear lower the condition grade.
  • Tilt a foil card toward the light so the foil shows.
  • Mention the language and whether it is from a starter, promo or collector booster.

What decides the price

Set and printing
Cards from the earliest sets (Alpha, Beta, Unlimited) and Reserved List cards carry collector premiums.
Playability
Cards that see play in popular formats rise and fall with the competitive scene.
Foil and treatments
Foils, borderless, showcase, extended-art and serialized versions can be worth far more than the regular printing.
Condition
Near Mint sells highest; Lightly Played and below drop in steps. Creases and water damage cut value sharply.

What this market actually looks like

Magic: The Gathering has two mostly separate value engines, and confusing them is the commonest mistake. One is scarcity: cards from the earliest sets, printed in tiny quantities before anyone expected the game to last, are genuinely rare objects. The other is playability: a card printed last year can be worth a great deal because decks need four copies of it and tournaments reward having them.

The Reserved List sits behind much of the high end. It is a promise from the publisher never to reprint certain older cards, which means their supply is permanently fixed while the player base grows. Cards on that list behave differently from everything else in the game, and the difference is a matter of policy rather than desirability.

Playable cards move on format rules. A card that is legal and central in a popular format carries a price that can collapse when it is banned or reprinted, and can multiply when a new deck finds a use for it. This is why Magic prices are checked rather than remembered: a six-month-old figure for a playable card is not information.

How condition is judged here

Set symbol and expansion
The small symbol to the right of the card name identifies the set, and its colour indicates rarity in most eras. The earliest sets have no symbol at all, which is itself the identifier.
Border and corner style
Black-bordered, white-bordered and modern frames mark different printings of the same card at different prices. Early Alpha cards have noticeably rounder corners than Beta, which is how the two are told apart.
Foil curling is expected
Foil cards from most eras bow over time because the layers shrink differently. Mild curl is normal and priced in; creasing from forcing a foil flat is damage.
Language and printing
Non-English printings and promotional versions of a playable card are usually worth less than the standard English print, with a few collectable exceptions where the reverse is true.

What costs people money

Most of the value lost in this category is lost before the item is listed, by the owner, with good intentions. These are the four that come up most often.

Pricing playables from memory
A ban, a reprint or a new deck can halve or double a playable card in a week. Last season's price is not a guide.
Breaking up a playset
Competitive cards sell in fours because decks use four. Selling singles one at a time often nets less than listing the playset together.
Assuming old equals valuable
Most commons and uncommons from the 1990s are worth cents. Age in Magic only matters where it coincides with a small print run or the Reserved List.
Shuffling valuable cards unsleeved
Edge wear from play is the main reason an otherwise scarce card grades poorly. Double-sleeving is standard for anything expensive and costs almost nothing.

When to bring in a professional

Grading is worth it for early-set cards in strong condition, where the authentication matters as much as the grade because the most valuable cards are also the most counterfeited. For playable singles, grading is beside the point: they sell on condition descriptions through the specialist marketplaces where players buy, and a graded slab is actually less useful because it cannot be played. For a large collection, sort by set symbol and pull the earliest sets and anything on the Reserved List before considering the rest.

Common questions

How do I tell Alpha, Beta and Unlimited apart?

Alpha and Beta have black borders; Alpha corners are noticeably rounder than Beta. Unlimited has white borders. Type what you see in the details box.

Are my bulk commons worth anything?

Most commons and uncommons sell for cents. Dealers buy bulk by the thousand, so check for the few valuable cards first.

Can the AI spot fake Magic cards?

It flags obvious issues such as wrong fonts or colors, but cannot authenticate. Use a light test or a store's check for valuable cards.